Robots/Vehicles

Drawing session and Ace in Action concept

I was experimenting with color in this morning's drawing session, but I could never get the skin tones to work quite right. I feel okay about the picture anyway, but just in case it's not enough I'll include some conceptual development from Chicken Little: Ace in Action. This was the original design for Abby's fighter, before they changed it to a hovercraft. I wanted her ship to mix the trendy feminine Volkswagon Beetle-esque look with the military purpose of her fighter.

Meet the Robinsons game

I did some very early concept art for the game, none of which was used. It was fun to kick out some wild ideas of how things should be, though. Lots of this stuff was really quick because I knew it was very likely to be rejected. I'll make a couple more posts with it art for the game in days to come.




















































All images copyright Disney 2007.

Ace in Action Design diary: The Battle Barn

I had fun with this project and I'd like to share a little bit of the process that went into the visual development of it. I won't do this with all of the concept art we did for the project, but maybe for a couple of my favorite designs.
The Battle Barn was one of the hardest designs to get right. The below picture represents only a fraction of the total number of drawings and attempts we made (all of the below drawings were done by me, but lots of artists provided multiple takes that influenced the final design). In fact, I only included the drawings that acted as "steps" toward the final design---we took a lot more directions than this before settling on this design. It was really hard to design something that effectively mixed the idea of a starship with a barn, all the while giving the same flavor as the ships that the Disney artists designed for the movie.
As you can see, there were a lot of sci-fi influences pulling this thing in different directions. However, in the end (and with the help of Todd Harris) we realized that what was missing was the fun, Star-Trek-spoof feel, and that we were maybe straying too far from the "barn-iness" we needed. So I worked a bit with the proportions and the grain silo section, and viola!















(By the way, I am NOT a technically-trained industrial designer or anything, so that's why these drawings have bad form and perspective)
Here's the final concept:

RoboKong

Sorry it's been so long since the last post. I'll try not to let that happen again (at least for a little while).

Me and a couple work buddies often have these little drawing challenges where one of us comes up with a topic and we all draw it. This one was to draw an ancient robot that has ruled an undiscovered island for thousands of years.