Infinity Lone Ranger

I didn't do a ton of work on the Lone Ranger, but here's some of what I did with characters.
Very early in the playset we were testing whether to introduce toylike mechanics to the villains to soften the fact that you were going to be shooting a lot of people with a gun in a Disney game. They ultimately solved this problem through the sound and effects.

The first version of the dynamite bandit had a cigar for lighting the dynamite (which they made me put in his hand instead), but he had to be redesigned so you could recognize him from a distance, so I did the middle version. Red Harrington a tricky problem as well because she had so much detail and patterns, and she bounced between multiple artists up until her model was finished.